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Stranger Of Paradise Final Fantasy Origin

Stranger Of Paradise Final Fantasy Origin ->>->>->>

Stranger of Paradise: Final Fantasy Origin[a] is a 2022 action role-playing game in the Final Fantasy series developed by Koei Tecmo's Team Ninja, and published by Square Enix in celebration of the series' 35th anniversary. As an alternate universe prequel of Square Enix's original Final Fantasy on the NES, the storyline follows a set of characters brought into a fantasy world to face the malevolent Chaos.[1] The game was released in March 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

Stranger of Paradise is set in a dark fantasy interpretation of the setting for the original Final Fantasy game. The main character is Jack, a man consumed by a need to destroy Chaos. Jack is accompanied by other companions, including newcomers Ash and Jed. During the journey they face a knight who has taken on the role of Chaos; while seemingly the foretold Warriors of Light, each has doubts as to whether that is their role.[3][4]

Stranger of Paradise is co-developed by franchise creator Square Enix and Koei Tecmo division Team Ninja. It is co-directed by Daisuke Inoue from Square Enix and Hiroya Usuda and Nobumichi Kumabe from Team Ninja; co-produced by Jin Fujiwara from Square Enix and Fumihiko Yasuda from Team Ninja. The story and scenario were written by Stellavista Ltd. freelancer scriptwriter Kazushige Nojima. Longtime Square Enix employee Tetsuya Nomura created the original concept, and acts as character designer and creative producer in the game.[3][6] The music is composed by Naoshi Mizuta, with additional contributions by Hidenori Iwasaki and Ryo Yamazaki.[7] Nomura created the initial idea for Origin after production finished on Dissidia 012 Final Fantasy, imagining an action-focused game about conquering locations. When later approached for a new Final Fantasy concept, he combined this initial concept with a different concept of a game series focusing on Final Fantasy's villain Garland, as an angry older protagonist to create the final concept.[3][8] Due to the shift in tone, Nomura originally thought it would be an original title, but Inoue and Fujiwara pushed for its inclusion in the franchise.[7]

Rather than a remake of the first Final Fantasy, Stranger of Paradise was a new storyline using the original as inspiration, focusing on the themes of examining the role and goals of Warriors of Light. In contrast to the pale crystals used across most of the series, the red crystals and blood-colored elements of artwork emphasised the darker tone.[7] Commenting on the scenario, Nojima highlighted one line, "it's not a hope or a dream. It's like a hunger. A thirst", as the mainspring of the story.[3] The subtitle had a dual meaning of the party literally being strangers in the game world, and the party being unwelcome in the game's "paradise".[7] When asked during an interview with Digital Trends on whether or not the story was meant to be a prequel to the first Final Fantasy, Nojima answered that he personally considers the game to be a prequel, but it is ultimately left open to the player's interpretation.[12] Character Princess Sarah was designed by Roberto Ferrari, who emulated the original game's design for her. The key artwork was created by Square Enix's Image Studio CGI division under Nomura's supervision.[11]

And yet, while the early hours of the story did a poor job of keeping me engaged (especially as main character Jack and his starting companions Ash and Jed all revealed varying levels of amnesia and constantly remarked on their deja vu wherever we went) it turned out to be an effective buildup: the tail end did the exact opposite by answering all the questions I had. That said, I took the time to explore and find most of the memento collectibles as I played, which allowed me to connect the dots between the story the main story shows you and the story behind what's really happening in the world. Some filled in smaller gaps, like the origin and importance of the dark crystals that drew our starting party together in the first place, and others helped explain the meaning behind the titular stranger and the paradise they hail from. However, they\u2019re easy to miss, and the ending and its big reveals might not have resonated as strongly for me if I hadn\u2019t had their important context.\u00a0

Stranger of Paradise is a Team Ninja developed spin-off to the original 1987 Final Fantasy, a game that released while actor Ronald Reagan was President of the United States, shoulder pads were in, and video game stories were slight. In that game the villain Garland was little but a handful of sprites cobbled together in the image of a knight, the final obstacle in an 8-bit Japanese role playing game, devoid of rhyme or reason or meaningful backstory. Stranger of Paradise tells an original tale featuring a mostly new cast of characters that attempts to set the scene for Final Fantasy by giving its villain Garland context.

On the surface, the story of Stranger of Paradise appears to be a retelling of the one from FF1. The main character is Jack Garland, who appears to be a stranger to the world of FF1. His main goal is to destroy the being known as Chaos, which some doubt even exists. Jack teams up with others who share his goal, with them collectively referring to themselves as the mythical "Warriors of Light", who are destined to save the world. As they explore the land, they learn that there is more to their quest, and their world, than they originally realized. 59ce067264

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